Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.
ACM SIGGRAPH Blog
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NVIDIA
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
COVID and the Need for Immersion
6 October 2020 • by Jon PeddieBusiness, Gaming
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism
5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.
Folding@home: Citizen Scientists Gain Insight on COVID-19
28 May 2020 • by SIGGRAPH ConferencesConferences, Research
As the COVID-19 pandemic makes waves around the world, Folding@home has emerged as a leader in researching a remedy.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
SIGGRAPH Spotlight: Episode 28 – Prescription & Foveated AR With NVIDIA
14 September 2019 • by ACM SIGGRAPHAugmented Reality, Conferences, Emerging Technologies, Industry Leaders
Matching Visual Acuity and Prescription: Towards AR for Humans © 2019 NVIDIA Thanks for joining us for another SIGGRAPH Spotlight! In this episode, you’re hearing from the ACM SIGGRAPH International Resources Committee’s Bektur Ryskeldiev (postdoc, University of...
Using AI to Generate Images, the GauGAN Journey
29 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
Real-Time Live! Stuns at SIGGRAPH 2019
1 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
A recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session.
Facebook Reality Labs and the Quest to Connect People
25 April 2019 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
ICYMI: Major Moments From SIGGRAPH 2018
1 February 2019 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Awards, Conferences, Graphics, Hardware, Real-Time, Virtual Reality
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing "Jurassic Park" by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it's hard not to think back on what made last summer so special. Read on for some of our favorite...











