The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued
Vancouver, British Columbia, is among the top technology hubs in the world when it comes to computer graphics and interactive techniques. SIGGRAPH 2018 will set up shop in August 2018 amidst an impressive array of production, visual effects (VFX), and … Continued
SIGGRAPH ScavengeAR is a mobile augmented reality gaming experience developed for SIGGRAPH 2017 in Los Angeles, California. The app is available for Android and Apple devices and can be played during the conference. Players will scan special markers to summon … Continued
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow … Continued
Image credit: Lara Croft in Rise of the Tomb Raider (c) 2015 Square Enix Ltd. All rights reserved. SIGGRAPH’s Games Program centers around the innovation and creativity in the games industry and how the graphics community works together to deliver … Continued
SIGGRAPH 2014 has teamed up with Media Indie Exchange (The MIX) to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, 12-14 August, at the Vancouver Convention Centre in Vancouver, British Columbia. SIGGRAPH is the premiere international conference on … Continued
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 … Continued