25 SIGGRAPH 2018 Stories You May Have Missed

photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. …And plenty of writers were there to capture it! We hope you enjoy this roundup of … Continued

Behind the Mask: Exploring the Origins of the Transformation Mask

The SIGGRAPH 2018 Art Gallery will fuse technology and art to bridge the gap between the past and the future. The theme for this year’s gallery is “Origins,” which aims to articulate myth and technology, science and art, the deep past, … Continued

SIGGRAPH Spotlight: Episode 11 – Technology Talk with Steven LaValle and Ben Malouf

For SIGGRAPH 2018, we’re all about exploring the “GENERATIONS” and history behind our community. What better way to do that then by letting the experts speak for themselves? In this all-new podcast, Emerging Technologies Chair Gerry Derksen and Studio Chair … Continued

Meet SIGGRAPH 2017 Studio Chair Brittany Ransom

Brittany Ransom is the SIGGRAPH 2017 Studio Chair and an artist and professor currently living in Long Beach, California. She sat down with SIGGRAPH recently to talk about the Studio and the projects she hopes will be shared during the call … Continued

Trailer Spotlight: Real-Time Live! and Studio

Image: “A Boy and His Kite” Gavin Moran and Nick Penwarden, Epic Games SIGGRAPH 2015 is just days away and we have two final trailers to share before the best and brightest in computer graphics and interactive techniques converge 9-13, … Continued

5 Tips for Innovators from Not Impossible’s Elliot Kotek

It’s been close to a year since SIGGRAPH 2014 attendees heard an inspirational keynote address from Not Impossible Labs Co-founder Elliot Kotek. Kotek and his team are proof that a lot can happen in the span of one year, including … Continued

SIGGRAPH 2014 Highlights from Vancouver

VANCOUVER, British Columbia – SIGGRAPH 2014 returned to Vancouver, Canada, for its 41st conference and exhibition. From 10-14 August, 14,045 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 50 U.S. states and 75 countries gathered to … Continued

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