A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
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A Conversation on Curating: ARTECHOUSE’s ‘Life of a Neuron’
28 February 2022 • by SIGGRAPH ConferencesArt, Data, Design, Graphics, Interactive Techniques, Research
Spend your day walking through a neuron. Learn more about ARTECHOUSE’s “Life of a Neuron” exhibit, and become immersed in the mystery of the human brain.
VFX Supervisor Kyle Odermatt Talks the Making of ‘Raya and the Last Dragon’
24 February 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
SIGGRAPH caught up with VFX Supervisor Kyle Odermatt to capture answers to community-submitted questions from a Production Session on “Raya and the Last Dragon.”
How She Inspires: Black Girls CODE Founder Kimberly Bryant
17 February 2022 • by SIGGRAPH ConferencesBusiness, Data, Education, Industry Leaders, Students
SIGGRAPH sits down with Black Girls CODE Founder Kimberly Bryant to talk about her background and how she inspires others.
The Truth and Usefulness of Painting: Brush Stroke Movement and Artistic Creation
15 February 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
Ruimin Lyu’s research studied brush stroke movement in a quantitative way while providing a new idea of artistic creation.
The Life and Career of Ere Santos (So Far)
10 February 2022 • by SIGGRAPH ConferencesAnimation, Education, Film, Graphics, Industry Leaders
Sony Pictures Imageworks Senior Animator Ere Santos (“Spider-Verse”) shares his career journey to date and the passion that fuels his approach.
The Colombian Cultural Trust, Technological Advancements, and TikTok Fame of Disney’s ‘Encanto’
8 February 2022 • by SIGGRAPH ConferencesAnimation, Film, Visual Effects
SIGGRAPH sits down with Scott Kersavage, VFX supervisor for “Encanto,” to learn how the VFX team brought the Madrigal family to life.
Augmenting Books With Tangible Animation
27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
Where Does Your Research Fit?
20 January 2022 • by SIGGRAPH ConferencesConferences, Research
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
Find Your 2022 Technology Resolution
4 January 2022 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.
Our Top 10 Most-read Blogs of 2021
30 December 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!











