Real-time, Ray Tracing, and Level Ex
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
SIGGRAPH 2020 Real-Time Live! Chair Marc Olano shares an inside look at the live program celebrating its 12th year this summer.
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
A recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session.
What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.