ACM SIGGRAPH Blog

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VR

Improving the VR Experience with a Blink of an Eye

Improving the VR Experience with a Blink of an Eye

In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of computer...

How VR Evolved From a ‘Stagnant Technology’

How VR Evolved From a ‘Stagnant Technology’

Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques. Actively engaged in computer graphics since the early days,...

Immersive Storytelling and the Future of VR: Meet IRIDiuM+

Immersive Storytelling and the Future of VR: Meet IRIDiuM+

The Immersive Pavillion is new this year at SIGGRAPH 2018 and will be a place to explore the latest technological advances in virtual, augmented, and mixed reality. Attendees can experience, play, and learn in the Pavilion's VRcade, VR Theater (part of the Computer...

SIGGRAPH 2018 is All About You

SIGGRAPH 2018 is All About You

SIGGRAPH 2018 is a five-day immersion into the latest innovations in computer graphics, animation, virtual reality, game development, digital art, mixed reality, augmented reality, emerging technologies, and more. Registration is open now! Experience research,...

SIGGRAPH Spotlight: Episode 11 – Technology Talk with Steven LaValle and Ben Malouf

SIGGRAPH Spotlight: Episode 11 – Technology Talk with Steven LaValle and Ben Malouf

For SIGGRAPH 2018, we're all about exploring the "GENERATIONS" and history behind our community. What better way to do that then by letting the experts speak for themselves? In this all-new podcast, Emerging Technologies Chair Gerry Derksen and Studio Chair Nik Aberle...

Regional Snapshot: Computer Graphics in Europe (Part II)

Regional Snapshot: Computer Graphics in Europe (Part II)

By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where we will explore the current industry and...

Where to Watch: SIGGRAPH 2017 VR Theater Shorts

Where to Watch: SIGGRAPH 2017 VR Theater Shorts

SIGGRAPH 2017 VR Theater Directors Q&A | photo by John Fujii © 2017 ACM SIGGRAPH You asked, we answered... Check out a complete list of SIGGRAPH 2017 VR Theater selections below to find out where you can watch each virtual reality animated short from last summer's...

SIGGRAPH Spotlight: Episode 7 – Neurable

SIGGRAPH Spotlight: Episode 7 – Neurable

In this latest SIGGRAPH Spotlight installment, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with one of the creators of the virtual and augmented reality experience Neurable, Ramses Alcaide (President and CEO, Neurable). The experience uses neuroscientific...

2018 Conference Chair Roy C. Anthony Talks Future

2018 Conference Chair Roy C. Anthony Talks Future

image credit: Tourism Vancouver Back in 1974, a group of artistically and technically inclined professionals got together at the first Special Interest Group GRAPHics conference. And the, now 45, annual SIGGRAPH conferences that have followed continue to shape our...