We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued
By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where … Continued
Image courtesy Mackevision. © Home Box Office, Inc. All rights reserved. By Jessica Sommerville In this regional snapshot, we explore the climate of the computer graphics (CG) industry within Europe. In part I of this exploration, we touch base … Continued
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a project … Continued
Image source: Twitter It has been a big, amazing year for art, research, and technology and SIGGRAPH 2017 was there to award it all. Find out who won our top honors and learn more about the projects below. ACM SIGGRAPH … Continued