Step Up to the Plate With ESPN’s Immersive VR Batting Cage
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Read a recap of the stunning, interactive demos presented during the first-ever virtual Real-Time Live! event at SIGGRAPH 2020.
Google is taking immersive media technology to the next level, showing a practical system for light field video at SIGGRAPH 2020.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.