‘Immerse’ Yourself in Healthcare
This ACM SIGGRAPH Blog feature dives deep into the special benefits of virtual reality and how they can be extremely useful in the realm of healthcare.
This ACM SIGGRAPH Blog feature dives deep into the special benefits of virtual reality and how they can be extremely useful in the realm of healthcare.
SIGGRAPH caught up with the team behind this assistive technology project to learn more about its development and how it contributes to the conversation around accessibility in the classroom.
Santiago Echeverry shares an approach to teaching code to artists. Learn how his methods are inspiring students to be passionate about coding.
Justin and Amber Johnson discuss their SIGGRAPH 2021 Groovy Graphics Assignment, “Photogrammetry for a Virtual Reality Nature Scene.”
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
Are you looking for project inspiration and ideas to incorporate into your Spring courses? Check out the 9th annual Faculty Submitted Student Work Exhibit.
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.