Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
photo by Andreas Psaltis © 2018 ACM SIGGRAPH Happy holidays! Each season, we give gifts for a variety of reasons, but beneath those lies a common thread: We care for the recipient and want them to enjoy the gift in their … Continued
One of the core components of ACM SIGGRAPH is its first-class educational support. The community accomplishes this through a variety of avenues. Today we are exploring the Spend a Week at SIGGRAPH Student Program, which focuses on underrepresented groups who … Continued