Hear from University of California, Merced’s Laxmi Pandey and Ahmed Sabbir Arif on their SIGGRAPH 2021 Posters research and how it contributes to accessible communication.
ACM SIGGRAPH Blog
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SIGGRAPH 2021
How to Groom Hair and Fur
10 March 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
The Truth and Usefulness of Painting: Brush Stroke Movement and Artistic Creation
15 February 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
Ruimin Lyu’s research studied brush stroke movement in a quantitative way while providing a new idea of artistic creation.
Augmenting Books With Tangible Animation
27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse
31 December 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Gaming, Graphics, Software, Virtual Reality
Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
Our Top 10 Most-read Blogs of 2021
30 December 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!
6 Holiday Gift Ideas for 2021
21 December 2021 • by SIGGRAPH ConferencesConferences, Education, Gaming
The holidays are here, and the SIGGRAPH 2022 Committee has put together a list of the perfect gifts to help little ones (and more) embrace new technologies. A
The Handmade Look of ‘The Mitchells vs. The Machines’
17 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Film, Production, Visual Effects
One of SIGGRAPH 2021’s most popular Production Sessions, we caught up with VFX Supervisor Mike Lasker of Netflix and Sony Pictures Imageworks’ “The Mitchells vs. The Machines”.
From Neural Volumes to Volumetric Primitives
13 December 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
Using Biosignals to Memorialize Beloved Animals
18 November 2021 • by SIGGRAPH ConferencesArt, Conferences, Data, Interactive Techniques, Research, Students
We are gathered here today to discuss “ReMember” and how it uses audiovisual effects to create memorials for pet owners’ companion animals.
A Snapshot View of IEEE VIS 2021
17 November 2021 • by Theresa-Marie Rhyne and Georges HattabArt, Awards, Data, Graphics, Research
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2021 event.