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‘Story-Go-Round’: Embracing Ambiguity by Integrating Art and Design
21 July 2020 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Design, Education, Students
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
Inventing the Impossible With Marco Tempest
16 July 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Interactive Techniques
A regular TED speaker, we’ve rounded up some favorite talks from Marco Tempest as a preview of what participants can expect during next month’s keynote.
SlideFusion: Enhancing the Wheelchair Experience With Eye Gaze Modality
8 July 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
We sat down with the brain behind SIGGRAPH 2020 Emerging Technologies project SlideFusion, a novel, remote surrogacy wheelchair system that integrates implicit eye gaze modality communication between the wheelchair user and a remote operator.
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
New Research From University of Pennsylvania Examines Realistic Damage Mechanics
30 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Technical Papers
Researchers from University of Pennsylvania discuss SIGGRAPH 2020 Technical Paper “AnisoMPM: Animating Anisotropic Damage Mechanics”.
The Making of ‘Tahul’ – Part 1
25 June 2020 • by Daniel FilonikConferences, Film, Students, Virtual Reality
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
Honoring History Through Immersive Technology in ‘The Book of Distance’
18 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Virtual Reality
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
Folding@home: Citizen Scientists Gain Insight on COVID-19
28 May 2020 • by SIGGRAPH ConferencesConferences, Research
As the COVID-19 pandemic makes waves around the world, Folding@home has emerged as a leader in researching a remedy.
Techno and Smooth Jazz and Hard Rock… Oh My! The Visuals of ‘Trolls World Tour’
19 May 2020 • by SIGGRAPH ConferencesArt, Film, Production, Visual Effects
“Trolls World Tour”, one of the first on-demand releases during the COVID-19 pandemic, has taken homes worldwide by storm. We connected with the creators to learn how this unique animated film came together.
The Theater Is Sold Out
14 May 2020 • by John GwinnerConferences, Virtual Reality
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.
Call for 2020 Faculty Submitted Student Work
12 May 2020 • by Richard LewisConferences, Education
Richard Lewis of the ACM SIGGRAPH Education Committee offers an overview of the Faculty Submitted Student Work, or FSSW, which will exhibit virtually in 2020.











