For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Real-Time Live! Chair Christopher Evans connects with 2021 Audience Choice award winners Athomas Goldberg and Samuel Tétreault.
ACM SIGGRAPH Blog
Search
Results for "SIGGRAPH Spotlight"
SIGGRAPH Spotlight: Episode 47 – Inclusion in the Workplace and in the World
10 September 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Industry Leaders
SIGGRAPH 2022 Conference Chair Munkhtsetseg Nandigjav (Savannah College of Art and Design) sits down with Morenike Dosu (DreamWorks Animation), Theodore Kim (Yale University), Magdiela Duhamel (Nickelodeon), and Nora Dommer (Scanline VFX) to discuss how the industry — and our listeners — can be more inclusive.
SIGGRAPH Spotlight: Episode 46 – ‘Star Wars’ in VR
23 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2022 Immersive Pavilion Chair Derek Ham is joined by ILMxLAB’s Mary Huang and Kevin Bolen to discuss bringing “Star Wars” to VR.
SIGGRAPH Spotlight: Episode 45 – Animating With Purpose
9 July 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
In this episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2021 Computer Animation Festival Director Mark Elendt is joined by directors Taz Tron Delix, Kayu Leung, and Simone Giampaolo to discuss using animation to tell impactful stories.
SIGGRAPH Spotlight: Episode 44 – A Conversation With Alvy Ray Smith
4 June 2021 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Headshot courtesy of Kathleen King In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Retrospective Chair Andres Burbano (associate professor, Universidad de los Andes) sits down with industry icon Alvy Ray Smith. Here, Alvy discusses his rich history with computer...
SIGGRAPH Spotlight: Episode 43 – Mastering Game Design
30 April 2021 • by SIGGRAPH ConferencesConferences, Design, Gaming
SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.
SIGGRAPH Spotlight: Episode 42 – The Intersection of AI, VR, and Technology
26 March 2021 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Virtual Reality
In an all-new episode of SIGGRAPH Spotlight, Ian Failes sits down with researcher and author Arthur Miller to discuss the intersection of AI, VR, and technology.
SIGGRAPH Spotlight: Episode 41 – Art in the Age of TikTok
12 February 2021 • by SIGGRAPH ConferencesArt, Conferences
In this episode of SIGGRAPH Spotlight, four artists discuss how they use data, new realities, and social media to create and distribute their art.
SIGGRAPH Spotlight: Episode 40 – Virtual Production
8 January 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
In this all-new episode of SIGGRAPH Spotlight, experts tackle virtual production and how the COVID-19 pandemic has catapulted innovation.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
SIGGRAPH Spotlight: Episode 38 – Game On
9 September 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design, Gaming, Graphics, Production, Research, Visual Effects
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...
SIGGRAPH Spotlight: Episode 37 – Age Manipulation in VFX
17 July 2020 • by SIGGRAPH ConferencesConferences, Film, Industry Leaders, Production, Visual Effects
In this episode of the SIGGRAPH Spotlight podcast, visual effects (VFX) experts talk age manipulation on screen and how techniques have evolved.