SIGGRAPH 2023 Labs Chair Courtney Starrett shares an inside look at what we’re seeking in this year’s Labs submissions.
ACM SIGGRAPH Blog
Category
Interactive Techniques
Cameraless Photography With ‘RAY’
5 January 2023 • by SIGGRAPH ConferencesArt, Conferences, Interactive Techniques
SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”
Revisit SIGGRAPH 2022 With the Roving Reporter Highlights
15 September 2022 • by SIGGRAPH ConferencesConferences, Interactive Techniques
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
A Day Dedicated to Educators
8 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Data, Design, Education, Graphics, Industry Leaders, Interactive Techniques, Research, Students
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.
SIGGRAPH Over Coffee Roundup, Part 3
4 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Graphics, Industry Leaders, Interactive Techniques, Research, Simulation, Virtual Reality, Visual Effects
SIGGRAPH Over Coffee officially concludes. Check out the April through July sessions of our monthly Instagram Live series and dive into their fascinating careers.
Participate in the Upcoming SIGGRAPH Webinar: Machine Learning and Neural Networks
7 July 2022 • by Rylee DuvallACM SIGGRAPH, Adaptive Technology, Conferences, Education, Interactive Techniques, Research
Join Rajesh Sharma for a special three-part, free webinar series brought to you by SIGGRAPH University.
Piecing Together the Puzzle Behind the Tulsa Race Massacre
23 June 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Data, Design, Graphics, Interactive Techniques, Research, Virtual Reality
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
SIGGRAPH Spotlight: Episode 55 – Holography and Light Field Lab
17 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.
The Many Lives of Matthew Ball
28 April 2022 • by SIGGRAPH ConferencesBusiness, Gaming, Industry Leaders, Interactive Techniques, Research
One of the most authoritative voices on big media business and the metaverse, Matthew Ball shares his story of how he got where he is today.
A Conversation on Curating: ARTECHOUSE’s ‘Life of a Neuron’
28 February 2022 • by SIGGRAPH ConferencesArt, Data, Design, Graphics, Interactive Techniques, Research
Spend your day walking through a neuron. Learn more about ARTECHOUSE’s “Life of a Neuron” exhibit, and become immersed in the mystery of the human brain.
Find Your 2022 Technology Resolution
4 January 2022 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.











