Headshot courtesy of Kathleen King In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Retrospective Chair Andres Burbano (associate professor, Universidad de los Andes) sits down with industry icon Alvy Ray Smith. Here, Alvy discusses his rich history with computer...
ACM SIGGRAPH Blog
Category
Graphics
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
How Computer Graphics Expertise Will Further the State of the Art in Machine Learning [Video]
12 November 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
The Pioneering Legacy of PDI
27 October 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.
Continuing the Conversation on the State of the Art of CG in Advertising
11 September 2020 • by SIGGRAPH ConferencesArt, Conferences, Film, Gaming, Graphics, Production, Visual Effects
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.









![How Computer Graphics Expertise Will Further the State of the Art in Machine Learning [Video]](https://blog.siggraph.org/wp-content/uploads/2020/11/h-heyerlein-ndja2LJ4IcM-unsplash-scaled.jpg)

