‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair Carlos … Continued
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
Discover exactly what you should not miss when it comes to this year’s Computer Animation Festival Electronic Theater and meet the Director’s Panel panelists.
Panelists for SIGGRAPH 2020’s “NYIT Computer Graphics Lab Then and Now” discuss their upcoming session and historic journeys in computer graphics.
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”