Mesh Shaders Release the Intrinsic Power of a GPU
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair Carlos … Continued