‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
“Purl,” SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a … Continued