The SIGGRAPH 2026 Games Summit is a must-attend destination for game developers coming to LA this July, but it’s only the beginning. From real-time rendering and AI-powered workflows to immersive experiences and production insights from some of gaming’s biggest studios, here’s how to build a games-focused path through the week.
ACM SIGGRAPH Blog
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Game Art and Design
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Showcasing Innovation in Computer Animation
9 June 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
Image: Best in Show winner "Citius, Altius, Fortius" by Felix Deimann - Independent Artist Transcendent. Magical. This year’s SIGGRAPH Computer Animation Festival brings together some of the world's most innovative, accomplished, and amazing digital film and video...
Go Behind the Scenes with SIGGRAPH 2014 Dailies
28 July 2014 • by ACM SIGGRAPHFilm, Interactive Techniques, Visual Effects
SIGGRAPH 2014 will showcase more than 40 contributor Dailies with presenters ranging from students to industry giants on Wednesday, 13 August at the Vancouver Convention Centre. SIGGRAPH Dailies bouncy castle celebrate excellence in computer animation and are...



