‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Image: “MaseSTrO: Mobile-Style Transfer Orchestration Using Adaptive Neural Networks” © 2018 Hasso Plattner Institue for Digital Engineering gGmbH, Digital Masterpieces GmbH The SIGGRAPH 2018 Appy Hour line-up is one that you shouldn’t pass up. Appy Hour Co-Chairs Jesse Barker and … Continued