Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.
ACM SIGGRAPH Blog
Category
Gaming
SIGGRAPH 2019 Exclusive: Experience the Sistine Chapel in VR
2 July 2019 • by SIGGRAPH ConferencesConferences, Gaming, Virtual Reality
Created exclusively for SIGGRAPH 2019, “Il Divino: Michelangelo’s Sistine Ceiling in VR” presents games technology as a form of art while giving viewers the chance to explore the Sistine Chapel up close.
How Ubisoft Re-created Notre Dame for ‘Assassin’s Creed Unity’
2 May 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Gaming, Production
Originally published on Ubiblog in 2014, we’ve resurrected an interview with Caroline Miousse in which she recaps how the team re-created Paris’ Notre Dame.
Using Technology to Relieve Stress
16 April 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data, Education, Gaming, Graphics, Hardware, Virtual Reality
April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!
‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap
9 October 2018 • by SIGGRAPH ConferencesAwards, Conferences, Gaming, Mobile, Real-Time, Software
Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...
VR Theater: Celebrating The Evolution of a New Medium
27 September 2018 • by Maxwell PlanckAnimation, Conferences, Film, Gaming, Virtual Reality
photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...
SIGGRAPH Spotlight: Episode 19 – Gaming in the Middle East
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Gaming, Industry Leaders
In this episode of SIGGRAPH Spotlight, ACM SIGGRAPH International Resources Committee member Afsaneh Rafighi (computer scientist, Simba Technologies) is joined by Hasan Karimi (president, Iran Computer and Video Games Foundation). The two discuss the international...
SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.
3 August 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Industry Leaders, Interactive Techniques, Mobile
In this week's episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director,...
SIGGRAPH Spotlight: Episode 15 – CG’s Next Generation with Canada’s Myriam Beauvais and Caroline Beyne (Part 1)
15 May 2018 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Business, Gaming, Students
Pictured: Caroline Beyne (left) and Myriam Beauvais (right). For part one of the ACM SIGGRAPH International Resource Committee's (IRC) "next generation" series, Rebecca Ko (founder, Rooftop Animation) sits down with Myriam Beauvais (graphics programmer and intern,...
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
Faces of SIGGRAPH: Nicholas Harvey
5 September 2017 • by ACM SIGGRAPHACM SIGGRAPH, Gaming, Students, Virtual Reality
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Nicholas Harvey is an aspiring character rigger and animator at the Visualization Program at Texas A&M University. 1. What do you do, and how long have you been doing it? I am an aspiring...
SIGGRAPH 2017 Honors Emerging Technology and Innovation
4 August 2017 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...











