ACM SIGGRAPH Blog

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Gaming

Experience Hall: Where Does Your Project Fit?

Experience Hall: Where Does Your Project Fit?

A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.

SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse

SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse

Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational Principles...

Ray Tracing Will be Everywhere in 2020

Ray Tracing Will be Everywhere in 2020

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

25 Stories You Might Have Missed From SIGGRAPH 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good

SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good

Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.

‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap

‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap

Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...