SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.
ACM SIGGRAPH Blog
Category
Gaming
‘Be That Champion’: A Game Developer’s Uplifting Advice for the Next Generation of Women in Tech
30 March 2021 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
In this Women’s History Month feature, get to know Dr. Evie Powell: her contributions to the gaming industry and the best advice she has for women new to the industry.
Creating the Highly Anticipated ‘The Last of Us Part II’
11 February 2021 • by SIGGRAPH ConferencesConferences, Gaming
Learn more about how Naughty Dog developed “The Last of Us Part II,” including how visual effects like volumetric fog were created and how fans are receiving this highly anticipated sequel.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
COVID and the Need for Immersion
6 October 2020 • by Jon PeddieBusiness, Gaming
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
Behind the Making of the ‘Cyberpunk 2077’ Cinematic
22 September 2020 • by SIGGRAPH ConferencesConferences, Gaming
Henrik Eklundh shares a behind-the-scenes look at the creation of the Electronic Theater-selected “Cyberpunk 2077” trailer and how a cinematic trailer enhances the gaming experience.
Continuing the Conversation on the State of the Art of CG in Advertising
11 September 2020 • by SIGGRAPH ConferencesArt, Conferences, Film, Gaming, Graphics, Production, Visual Effects
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
SIGGRAPH Spotlight: Episode 38 – Game On
9 September 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design, Gaming, Graphics, Production, Research, Visual Effects
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism
5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.