ACM SIGGRAPH Blog
It’s the Final Countdown to SIGGRAPH Asia 2023
Image courtesy of SIGGRAPH Asia SIGGRAPH Asia 2023 is coming up soon in Sydney, Australia, and we can't wait to bring to you a full week of computer graphics awesomeness! Catch these amazing speakers and many more in person at ICC Sydney, 12–15 December. Attendees...
It’s the Final Countdown to SIGGRAPH Asia 2023
29 November 2023 • by SIGGRAPH AsiaConferences
Don’t miss your opportunity to join SIGGRAPH Asia 2023 in Sydney, 12-15 December!
Stay Inspired: Virtual Education From SIGGRAPH
26 March 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Education, Industry Leaders
We share our top three SIGGRAPH University course recordings and top three most-streamed SIGGRAPH Spotlight podcast episodes.
Real-time, Ray Tracing, and Level Ex
24 March 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time, Virtual Reality
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Take Note: 5 Notable Women in Science
18 March 2020 • by SIGGRAPH ConferencesIndustry Leaders, Research
SIGGRAPH celebrates Women’s History Month (U.S.) by honoring the accomplishments of five female leaders in science and technology.
SIGGRAPH Spotlight: Episode 33 – Interactive and Immersive Art
13 March 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences
On an all-new episode of SIGGRAPH Spotlight, Andres Burbano is joined by Rachel Dickey, Sandro Kereselidze, and Marc Petz to discuss the current landscape of interactive and immersive art.
Creating the Killer Content in ‘Mortal Kombat 11’
5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual Effects
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
The Future of Human-Robot Communication
3 March 2020 • by SIGGRAPH ConferencesConferences, Programming & Scripting, Research, Simulation, Virtual Reality
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
Breaking Down ‘Inside Hurricane Maria in 360 Degrees’
27 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
Bringing Reality to Virtual Reality: Behind ‘Traveling While Black’
20 February 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.
The Journey to Real-Time Live! at SIGGRAPH
18 February 2020 • by Marc OlanoConferences, Real-Time
SIGGRAPH 2020 Real-Time Live! Chair Marc Olano shares an inside look at the live program celebrating its 12th year this summer.
SIGGRAPH Spotlight: Episode 32 – Celebrating Black History Month
14 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders, Production, Virtual Reality
On an all-new episode of SIGGRAPH Spotlight, we celebrate Black History Month with creators Everett Downing Jr., Sidney Clifton, and Roger Ross Williams.
Breaking Down a Scene in BUCK’s ‘Invention of Together’ Tinder Ad
13 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Production
BUCK, the team responsible for Tinder’s “Invention of Together” ad and a past Computer Animation Festival contributor, breaks down the animation behind a scene from the project.
12 Tips to Master Your Essay Submission for the SIGGRAPH 2020 Student Volunteer Program
6 February 2020 • by SIGGRAPH ConferencesConferences, Students
The SIGGRAPH 2020 Student Volunteers Committee shares tips to help applicants with essay submissions before the 11 February deadlline.