Your Guide to Must-see SIGGRAPH 2020 Content

posted in: Conferences | 0

Screenshot of Marco Tempest captured during the SIGGRAPH 2020 Keynote

After two weeks of inspiration and innovation that had SIGGRAPH 2020 participants thinking beyond, the first-ever virtual conference is coming to a close…at least as far as live sessions are concerned. With hundreds of now on-demand-only sessions to choose from, we’re here to highlight some of the great work you may have missed over the past two weeks. Luckily, registration is still open through 11 September and content is available to participants through 27 October. Use this guide to check out the 10 most-added sessions.

1. ILM Presents: The Making of “Star Wars: The Rise of Skywalker”

Available to Ultimate Supporter, Ultimate Attendee, and Exhibitor Ultimate registrants.

Though you can no longer interact with the presenters, check out this deep dive into the making of the final installment of the Skywalker saga, “Star Wars: Rise of Skywalker”. The team pulls back the curtain to reveal how they tackled the creation of the film’s 1,700+ visual effects shots. From practical models and miniatures to advanced digital simulations for pyrotechnics and a new fluid simulation system created to achieve the exceedingly high level of realism the filmmaker’s demanded, the team will delve will dig into what worked and what didn’t on the road to creating the final shots.

2. Technical Papers Fast Forward

Available to Ultimate Supporter, Ultimate Attendee, and Exhibitor Ultimate registrants.

Watch an entertaining, illuminating summary of the most innovative research of the year from the SIGGRAPH 2020 Technical Papers. In this session, the author(s) of each paper have a little less than a minute to wow the crowd with the results of their research.

3. Ray Tracing in Unreal Engine, Presented by NVIDIA

Available to all registrants.

Understand how to achieve great results with real-time, ray-traced reflections, global illumination, shadows, and more and see upcoming ray-tracing features in Unreal Engine 4.

4. Keynote Session: Invent the Impossible With Marco Tempest

Available to Ultimate Supporter, Ultimate Attendee, Enhanced Attendee, and Exhibitor Ultimate registrants.

The keynote session from cyber illusionist Marco Tempest kicked off SIGGRAPH 2020’s live conference week. Prepare to be amazed by Tempest’s combination of mixed reality, storytelling, gestural sensing, and swarm robotics to get a glimpse of a delightful augmented future … right now! (Bonus: This session will soon be available on our YouTube channel.)

5. Advances in Real-Time Rendering in Games

Available to Ultimate Supporter, Ultimate Attendee, and Exhibitor Ultimate registrants.

This Course, presented in two parts, showcases state-of-the-art and production-proven rendering techniques for fast, interactive rendering of the complex and engaging virtual worlds of video games.

6. Real-Time Live!

Available to Ultimate Supporter, Ultimate Attendee, and Exhibitor Ultimate registrants.

Watch demos of the most exciting, jury-selected advancements in real time. From brain-sensing technology to interactive storytelling to new ways to create art, this event is one that cannot be skipped. (Bonus: This session will soon be available on our YouTube channel.)

7. The Future of Immersive Filmmaking: Behind the Scenes at Intel Studios, Presented by Intel

Available to all registrants.

The world’s largest volumetric capture studio opens its doors for a behind-the-scenes tour of Intel Studios! This session encapsulates Intel’s pipeline to entangle technical challenges of 10x scale in time/space, introduces its capabilities over traditional filmmaking, and showcases sneak peeks of upcoming productions.

8. Physically Based Shading in Theory and Practice

Available to Ultimate Supporter, Ultimate Attendee, and Exhibitor Ultimate registrants.

This Course uses examples from film and games to present advances in physically based shading in theory and production practices, demonstrating how it enhances realism and leads to more intuitive and faster art creation.

9. Adobe 3D & Immersive: 2020 R&D Highlights – Presented by Substance by Adobe

Available to all registrants.

Hear about the exciting new research and prototypes underway from the 3D teams at Adobe.

10. Fundamentals of Color Science

Available to Ultimate Supporter, Ultimate Attendee, and Exhibitor Ultimate registrants.

Color science quantifies the physical and perceptual aspects of color to facilitate the measurement, representation, communication, and control of color. This Course introduces the fundamentals of color science and its applications in graphics and imaging.


If you missed SIGGRAPH 2020, you can still think beyond with us when you register by 11 September!  

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