Capture of the virtual conference platform © 2021 ACM SIGGRAPH
For SIGGRAPH 2021, the computer graphics and interactive techniques community convened virtually for a spectacle of 48 years of advancements in computer graphics, digital art, animation, visual effects, machine learning, artificial intelligence, immersive and mixed realities, scientific visualization, and more. Read on for a look at what others have been saying about stand-out SIGGRAPH 2021 revelations.
20 Stories From Around the Web
Alvy Ray Smith is out to change how you think about pixels
8 reads for ACM’s SIGGRAPH conference
The MIT Press
Graphical wonders on show at Siggraph 2021
The web was done right the first time. An ancient 3D banana shows Microsoft does a lot right, too
I can’t stop laughing at how small Nvidia’s new graphics card is
Jensen’s Kitchen was a lie: Nvidia reveals GTC 2021 keynote nearly 100% fake
Electronic Arts says artificial intelligence will make game characters much more lifelike
A Deep Dive into Unreal Engine’s 5 Nanite
VR at SIGGRAPH: Reliving Moments of Truth
SIGGRAPH 2021: AWS on Next Steps for Content Production
SIGGRAPH 2021: Here’s a summary of this year’s event
Excite Japan Co.
Why the Metaverse Needs to Be Open
SIGGRAPH 2021: Pixar Talks About the Technical Side of Lighting Skin Tones in “Soul”
Nobody can see your eyes when you wear a VR headset. Facebook wants to change that.
The Washington Post
NVIDIA CloudXR And Google Cloud To Collaborate On Immersive Streaming
Autodesk Launches Bifrost Update
Animation World Network
Virtual SIGGRAPH 2021 Still a Feast for the Eyes and Mind
SIGGRAPH 2021 — Year of the Metaverse, and Virtual and Global Production (Part 1, Part 2)
Nvidia opens its ‘metaverse for engineers’ by adding millions of Blender users to Omniverse
If you missed SIGGRAPH 2021 live last week, you can still enjoy the content and join your peers in celebrating the industry and its innovators — where we’ve come from, where we are, and where we are going. Register by 18 October!
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