Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
ACM SIGGRAPH Blog
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Immersive Pavilion
The Magic Behind Spatial Control in AR
2 November 2021 • by SIGGRAPH ConferencesAugmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
More Than a Memory: Immersive VR Experience Offers Insight into Alzheimer’s Disease
18 June 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
24 September 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences
19 June 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Honoring History Through Immersive Technology in ‘The Book of Distance’
18 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Virtual Reality
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Flex in VR With the ‘Beach Body Bros’
30 October 2019 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.
How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality
11 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
Take a virtual trip to New York City and San Francisco and experience city dwellers’ emotions through the power of Twitter.