Image credit: Lara Croft in Rise of the Tomb Raider (c) 2015 Square Enix Ltd. All rights reserved. SIGGRAPH’s Games Program centers around the innovation and creativity in the games industry and how the graphics community works together to deliver content. Games will...
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Showcasing Innovation in Computer Animation
9 June 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
Image: Best in Show winner "Citius, Altius, Fortius" by Felix Deimann - Independent Artist Transcendent. Magical. This year’s SIGGRAPH Computer Animation Festival brings together some of the world's most innovative, accomplished, and amazing digital film and video...
Immerse Yourself in the VR Village
14 May 2015 • by SIGGRAPH ConferencesAugmented Reality, Virtual Reality
Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...
5 Tips for Innovators from Not Impossible’s Elliot Kotek
9 April 2015 • by SIGGRAPH ConferencesConferences, Industry Leaders
It's been close to a year since SIGGRAPH 2014 attendees heard an inspirational keynote address from Not Impossible Labs Co-founder Elliot Kotek. Kotek and his team are proof that a lot can happen in the span of one year, including the completion of inspiring projects...
Learning to Color with the Apple Macintosh and Related Devices
2 April 2015 • by Theresa-Marie RhyneACM SIGGRAPH, Art, Graphics, Research, Theory
When the Macintosh and Lisa Computers were introduced by Apple Inc. in the early and mid 1980s, it was my good fortune to be a programmer analyst and long range planner with the Center for Information Technology at Stanford University. My day job involved exploring...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
Q&A: DreamWorks Animation Experts Talk ‘How to Train Your Dragon 2’
14 August 2014 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2014 sat down after DreamWorks Animation Presents: The Growth of "How To Train Your Dragon 2" for a quick Q&A with panelists on their process. Q: Which part of the animation process on How To Train Your Dragon 2 was most rewarding and why? A: Lighting was...
Guest Blogger Guidelines
18 November 2013 • by ACM SIGGRAPHACM SIGGRAPH
ACM SIGGRAPH Blog Guest Author Guidelines Given the broad expanse of topics and contributors, basic guidelines have been created for the ACM SIGGRAPH blog in order to channel a relevant and consistent experience for our communities. Please refer to these guidelines as...
You Are Going Where?
18 July 2013 • by ACM SIGGRAPHAnimation, Art, Graphics, Interactive Techniques, Real-Time
Many who are on the outside of SIGGRAPH 2013 looking in may now be asking you the question, "Where are you going for the next week?" Well, here's a simple landing page you can send them with the following text: "I'm going to a convergence place where some of the most...
Exhibitor Tech Talks Schedule Announced
22 July 2011 • by SIGGRAPH ConferencesGraphics, Interactive Techniques, Visual Effects
At the SIGGRAPH 2011 Exhibitor Tech Talks, attendees are able to get the inside story direct from the commercial developers of tomorrow's hot hardware, software, and systems. Benefits include question-and-answer exchanges and one-on-one conversations with the speakers...
A Brief Conversation with Artist Meats Meier
16 June 2011 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques
Following below is a brief conversation with Meats Meier - the artist behind the Computer Animation Festival's "Animation Mother" pictured below. Meier is currently a freelance illustrator and animator living in Los Angeles. He taught the first ever ZBrush course at...
Computer Animation Festival Highlights: Beyond the Film Reels
29 June 2010 • by ACM SIGGRAPHUncategorized
(Chicago, IL) - The Computer Animation Festival at SIGGRAPH 2010 offers more than just a viewing experience. In addition to film screenings, the Festival includes interactive sessions and opportunities to learn industry secrets, behind-the-scenes stories, and advice...







