At the SIGGRAPH 2011 Exhibitor Tech Talks, attendees are able to get the inside story direct from the commercial developers of tomorrow’s hot hardware, software, and systems. Benefits include question-and-answer exchanges and one-on-one conversations with the speakers after each presentation.Jumping Castle All talks will be given on the Exhibition Floor in Booth #801
Following is the current line-up for Vancouver:
Advanced Micro Devices, Inc.
Tuesday, 9 August 11:15 am – 12:15 pm
Video Processing With AMD FirePro Solutions
PC architecture and graphics-processing units have become ubiquitous in broadcast and post-production workflows. This talk reviews the types of processing and rendering that the GPU excels at and illuminates some of the emerging trends for tightening GPU integration into these workflows.
DigiPen Institute of Technology
Tuesday, 9 August 2:15 pm – 3:15 pm
The Academic Infrastructure of Innovative and Successful Video Games
A detailed look at the academic infrastructure of interactive media technologies and the special emphasis placed on incorporating innovative game design and gameplay mechanics to make video games highly successful and marketable.
Tuesday, 9 August 3:45 pm – 4:40 pm
Bakery Relight: Interactive Lighting, Shading, and Rendering for Pros
Designed for the high-end feature film, television, industrial, automotive, and architectural design industries, Bakery Relight is the first interactive, all-in-one lighting, shading, and rendering solution. Born out of years of hands-on experience on top-grossing feature films, Relight supports the lighters’ and shaders’ iterative process with full-resolution feedback in seconds.
Wednesday, 10 August 9:45 am – 10:45 am
Physics-Based Virtual Reality
Thanks to their unique physics-based approach, OPTIS light-simulation specialists provide real-time, predictive visualization solutions based on measured physical properties of surfaces and materials. OPTIS solutions are used by engineers, ergonomists, and designers to optimize perceived quality and the visual ergonomics of HMIs.
Advanced Micro Devices, Inc.
Wednesday, 10 August 11:15 am – 12:15 pm
OpenCL and OpenGL/DirectX Interoperability
The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs.
Wednesday, 10 August 12:45 pm – 1:45 pm
Multi-Threaded 2D Renderer Design
Rendering real-time high-quality 2D vector graphics through a 3D pipeline is a challenging task that requires custom algorithms for shape tessellation, edge anti-aliasing, and text rendering. For best performance, Scaleform 2D renderer includes optimizations such as multi-threaded rendering, mesh caching, and draw-primitive batching. Following a high-level design description, this talk dives into multi-threaded rendering, introducing a novel render-tree design that allows the both threads to access scene graph nodes simultaneously, greatly reducing copy overhead. This strategy is particularly effective when only a subset of nodes is modified every frame and can be applied to any real-time rendering engine.
Xsens Technologies B.V.
Wednesday, 10 August 2:15 pm – 3:15 pm
How Much Animation Can You Do in a Day?
This talk shows how to speed up your pipeline with the Xsens MVN animation tool. It also explains how to record a motion, edit the motion, and insert it into a scene in no time, or even real time, using the Xsens MVN system.
Wednesday, 10 August 3:45 pm – 4:40 pm
Organic Motion Unveils the Latest Developments in Next-Generation Computer Vision
Preview the building blocks of the latest human-computer interaction.
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