Imagine being able to graffiti in the Louvre — on famous works of art. With augmented reality, anyone with a mobile device can do so with zero repercussions. In light of the submissions deadline for SIGGRAPH 2019’s Appy Hour quickly approaching, we reminisced about...
ACM SIGGRAPH Blog
Search
Results for "SIGGRAPH Now"
Benchmarking Ray Tracing
8 January 2019 • by Jon PeddieBusiness, Graphics, Hardware, Production, Software
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable...
Immersive Art Around the World
18 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques, Virtual Reality
photo of the SIGGRAPH 2016 Art Gallery © ACM SIGGRAPH Traveling internationally over the holidays or in the new year? Don’t skip the art! In honor of the approaching SIGGRAPH 2019 Art Gallery submissions deadline (on 29 January 2019), we've curated an around-the-world...
Holiday Gift Guide: Kid Friendly Ideas for STEM/STEAM Students
13 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Education, Industry Leaders, Students
photo by Andreas Psaltis © 2018 ACM SIGGRAPH Happy holidays! Each season, we give gifts for a variety of reasons, but beneath those lies a common thread: We care for the recipient and want them to enjoy the gift in their own unique way. If you, like us, think...
A Reflection on Academic and Industry Partnerships in Business
6 December 2018 • by Patrick PennefatherBusiness, Conferences, Education, Research
Graphic Recording of the SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” panel by Jason Toal The SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” session was a combined panel and roundtable discussion, and consisted of...
Computer Graphics in Japan: An Interview With Yoichi Ochiai
27 November 2018 • by ACM SIGGRAPHConferences, Graphics, Research, Virtual Reality
SIGGRAPH Asia Tokyo is fast approaching, Bektur Ryskeldiev from the SIGGRAPH International Resources Committee interviewed Yoichi Ochiai who provides a great insight into the culture behind computer graphics in Japan. Yoichi, who has a background in computer science,...
A Snapshot View of IEEE VIS 2018
22 November 2018 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Data
By Theresa-Marie Rhyne and Min Chen Image credit: Graphic recordings by Benjamin Felis of the IEEE VIS Technical Awards and the Test of Time and Keynote sessions (Fig. 1) Data visualization is the study of the transformation of data into visual representations. It...
Student Volunteers: Cultivating Career and Community
19 November 2018 • by SIGGRAPH ConferencesConferences, Students
© 2017 ACM SIGGRAPH Corinne Price, longtime student volunteer (SV) and SIGGRAPH enthusiast, and current leader of the SIGGRAPH 2019 Student Volunteers program, feels passionately about the opportunities given to SVs. Discover her insights on why you should apply to be...
2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays
9 November 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Augmented Reality, Emerging Technologies
Image from "Steerable Application-Adaptive Near-Eye Displays" Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment...
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
Explore the 2019 Vision: The Magic of Technical Papers
16 October 2018 • by SIGGRAPH ConferencesConferences, Research
Image: An Implicit Frictional Contact Solver for Adaptive Cloth Simulation. Courtesy of the authors: Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux. Ⓒ 2018 The SIGGRAPH Technical Papers program...
‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap
9 October 2018 • by SIGGRAPH ConferencesAwards, Conferences, Gaming, Mobile, Real-Time, Software
Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...











