Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
ACM SIGGRAPH Blog
Search
Results for "SIGGRAPH Now"
Continuing the Conversation on the State of the Art of CG in Advertising
11 September 2020 • by SIGGRAPH ConferencesArt, Conferences, Film, Gaming, Graphics, Production, Visual Effects
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
Real-Time Live! Audience Choice Award Winner Talks One-woman Projects, Interactive Storytelling, and Corgis
10 September 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
Perfecting Process for ‘Spies in Disguise’
28 August 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Film, Production
The presenters behind the SIGGRAPH 2020 Talk “Fifty Shades of Yay: A Multi-Shot Workflow from Design to Final” discuss their unconventional process for developing the animation of “Spies in Disguise.”
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
How Real-time Empowers Content Creators Everywhere
21 August 2020 • by Sylvio DrouinConferences, Sponsored Content
Unity Technologies previews its SIGGRAPH 2020 participation, which reflects the real-time revolution and the ways Unity is empowering content creation for more creators than ever.
‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’
14 August 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.
Behind the Workshop: Innovative Workflows and ‘//makeMeaning’
11 August 2020 • by SIGGRAPH ConferencesArt, Conferences
Lecturers of 2020 SIGGRAPH Labs workshop “//makeMeaning: Designing Objects With a Data Materialization Workflow” Courtney Starrett and Susan Reiser share how participants can expect to get “hands on” in the virtual classroom.
Open Your Eyes to Eye-based Interaction
7 August 2020 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
Making Magic With DreamWorks Animation’s ‘To: Gerard’
30 July 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
DreamWorks Animation’s Taylor Meacham discusses the magic behind his SIGGRAPH 2020 Computer Animation Festival Electronic Theater selection “To: Gerard.”
Pass the ‘Feather’: How Viewers Interact With This Innovative VR Story
28 July 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
The Making of ‘Tahul’ – Part 2
24 July 2020 • by Daniel FilonikConferences, Film, Students, Virtual Reality
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.











