My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose
13 September 2018 • by Mikki RoseACM SIGGRAPH, Conferences, Graphics, Industry Leaders, Interactive Techniques
photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before we dive into that, it might help you to know a...
SIGGRAPH Asia: Computer Animation Festival
11 September 2018 • by Jamie HuangAnimation, Conferences, Visual Effects
This article contains excerpts from an interview with the SIGGRAPH Asia 2018 Computer Animation Festival Chairs, originally published on CG World, Japan. Be sure to mark your calendars for SIGGRAPH Asia 2018, taking place at the Tokyo International Forum, 4-7,...
25 SIGGRAPH 2018 Stories You May Have Missed
28 August 2018 • by SIGGRAPH ConferencesAnimation, Art, Business, Conferences, Emerging Technologies, Graphics, Hardware, Industry Leaders, Interactive Techniques, Production, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. ...And plenty of writers were there to capture it! We hope you enjoy this roundup of some of the biggest stories out of SIGGRAPH...
Throwback Thursday: SIGGRAPH 2018 in Videos
23 August 2018 • by SIGGRAPH ConferencesAnimation, Business, Conferences, Film, Industry Leaders, Production, Virtual Reality, Visual Effects
Still reeling from last week's SIGGRAPH 2018 conference? Perhaps you missed Vancouver altogether? There's a video for that! In addition to the ability to re-watch any of our live-streamed sessions, check out this collection of bonus videos, published daily during our...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System
14 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...
What is the Academy Software Foundation?
13 August 2018 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Software, Visual Effects
Last Friday, ahead of SIGGRAPH 2018, the Academy of Motion Picture Arts and Sciences and The Linux Foundation announced the formation of the Academy Software Foundation (ASWF). ASWF provides a neutral forum for open source software developers in the motion picture and...
SIGGRAPH Spotlight: Episode 19 – Gaming in the Middle East
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Gaming, Industry Leaders
In this episode of SIGGRAPH Spotlight, ACM SIGGRAPH International Resources Committee member Afsaneh Rafighi (computer scientist, Simba Technologies) is joined by Hasan Karimi (president, Iran Computer and Video Games Foundation). The two discuss the international...
Epic Games and ILMxLAB on ‘Reflections’
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Real-Time, Visual Effects
"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...
5 Questions with Baobab Studios on ‘Crow: The Legend’
9 August 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Virtual Reality
"Crow: The Legend" © 2018 Baobab Studios As contributors to both the SIGGRAPH 2018 Production Sessions and Virtual, Augmented & Mixed Reality programs, Baobab Studios’ creative visionaries behind "Crow: The Legend" know a bit about storytelling. Larry Cutler...
SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.
3 August 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Industry Leaders, Interactive Techniques, Mobile
In this week's episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director,...
SIGGRAPH 2018: Share Your ‘Generations’ Stories
2 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
The Stories of Generations Interactive Video Wall is designed to create a captivating experience that illuminates the inclusive nature of SIGGRAPH. Join us as we remember generations of people: successful endeavors of our past, the excitement of our present, and the...











