Answer the Call: SIGGRAPH 2019 Submissions
15 November 2018 • by SIGGRAPH ConferencesArt, Conferences, Education, Emerging Technologies, Graphics, Interactive Techniques, Real-Time, Research, Students
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen...
2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays
9 November 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Augmented Reality, Emerging Technologies
Image from "Steerable Application-Adaptive Near-Eye Displays" Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment...
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
Bringing the Skeletons of ‘Coco’ to Life
30 October 2018 • by SIGGRAPH ConferencesAnimation, Awards, Film, Production
Image credit: “Coco” © 2017 Disney Pixar. All rights reserved. Just in time for Halloween and Dia de los Muertos, we are excited to share a look behind the magic of "Coco," the 2018 Academy Award winner for Best Animated Feature. In an all-new SIGGRAPH Now feature,...
SIGGRAPH Asia 2018: Art Gallery
23 October 2018 • by Jamie HuangACM SIGGRAPH, Art, Conferences
Image of SIGGRAPH Asia 2017's Art Gallery courtesy of ACM SIGGRAPH Asia This post is part of a larger conversation that appeared on CG World Japan. This winter, SIGGRAPH Asia 2018 is to be held at the Tokyo International Forum (Yurakucho) from 4th to 7th December. In...
Explore the 2019 Vision: The Magic of Technical Papers
16 October 2018 • by SIGGRAPH ConferencesConferences, Research
Image: An Implicit Frictional Contact Solver for Adaptive Cloth Simulation. Courtesy of the authors: Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux. Ⓒ 2018 The SIGGRAPH Technical Papers program...
Step Into the SIGGRAPH 2019 Studio
11 October 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques
The Studio is perhaps the SIGGRAPH conference's most playful space, and we sat down with SIGGRAPH 2019 Studio chair Chrissy Cain to learn more about her vision for the program in Los Angeles next summer. SIGGRAPH: Tell us about your volunteer journey with...
‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap
9 October 2018 • by SIGGRAPH ConferencesAwards, Conferences, Gaming, Mobile, Real-Time, Software
Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.
SIGGRAPH Spotlight: Episode 20 – Rianti Hidayat
28 September 2018 • by SIGGRAPH ConferencesConferences, Students
SIGGRAPH Spotlight is back with an all-new episode! Join International Resources Committee member Bektur Ryskeldiev and SIGGRAPH Asia 2018 Student Volunteer (SV) Lead Rianti Hidayat, as they discuss working on the SV committee and working internationally. Listen on...
VR Theater: Celebrating The Evolution of a New Medium
27 September 2018 • by Maxwell PlanckAnimation, Conferences, Film, Gaming, Virtual Reality
photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...
The 4 Arms of Adaptive Technology
18 September 2018 • by Natalie RountreeConferences, Emerging Technologies, Hardware, Interactive Techniques
photo by Andreas Psaltis © 2018 ACM SIGGRAPH With each SIGGRAPH conference, attendees get to see new technology and sometimes even new programs or focus areas … and SIGGRAPH 2019 is no different! Meet the newest focus area to grace the SIGGRAPH “stage”:...











