Answer the Call: SIGGRAPH 2019 Submissions

by | 15 November 2018 | Art, Conferences, Education, Emerging Technologies, Graphics, Interactive Techniques, Real-Time, Research, Students

Call for Submissions SIGGRAPH 2019

As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen for the conference is the foundation of SIGGRAPH, and the best true reflection of our incredible community.

SIGGRAPH has long been considered the premier computer graphics and interactive techniques conference, and 2019 will be no different. This year’s theme, Thrive, invites our community to recharge and reboot while experiencing the latest in AI and VR, enjoying tech-driven art, and sharing innovative ideas.



As always, SIGGRAPH seeks submissions that push the boundaries of computer graphics and interactive techniques. Submissions can range from traditional VFX and computer animation innovation, to new research in machine learning, to advancements in immersive techniques and digital arts. The sky truly is the limit.

If you are considering submitting your work to SIGGRAPH 2019 in Los Angeles, here are a few things you need to know:


Contributor Resources

Curious what perks you get if your work is accepted? Or how to format a submissions? The contributor resources pages offer detailed information about content formatting, deadlines, discounted conference registration, equipment insurance, and more.


Deadlines Are Final

The SIGGRAPH 2019 Call for Submissions is broken into two phases. The first phase includes Appy Hour, Art Gallery (juried this year), Art Papers (long and short), Courses, Emerging Technologies, Groovy Graphics Assignments (part of the Educator’s Forum), Panels, Production Sessions, Real-Time Live!, Student Volunteers, Studio, Talks, and Technical Papers.

The second phase of submissions will open in early 2019 and include the following programs: Birds of a Feather, Posters, Computer Animation Festival (both Electronic Theater and VR Theater), and Virtual, Augmented and Mixed Reality.

All program submissions deadlines are firm. Make sure that you are aware of the deadline for your program of interest and that you set up a user account in advance of starting your submission.


Your Content Submissions

Submissions for SIGGRAPH 2019 will once again be managed through Linklings, the same program used last year. If you do not have an existing Linklings user account, please create one before submitting. To set up your account, visit Linklings and select the “create an account” link.

Submissions are reviewed and evaluated by highly experienced and qualified juries comprised of top creatives, scholars, and practitioners.


New or Different in 2019

New this year, the conference looks to spotlight adaptive technologies that can help alternatively abled people thrive. Work from all programs that meet this criteria will be part of the new Adaptive Technology focus area. Additional changes include:

  • The Art Gallery is now juried, rather than curated. Artists are encouraged to submit projects that connect to the theme of “Proliferating Possibilities: Speculative Futures in Art and Design”
  • The Educator’s Forum will once again be accepting submissions for Groovy Graphics Assignments, classroom assignments in computer graphics and interactive techniques.
  • SIGGRAPH Next Talks will now be part of SIGGRAPH Frontiers, a new curated program of talks and workshops from ACM SIGGRAPH
  • Real-Time Live is accepting submissions earlier this year

We look forward to seeing your content and gathering to celebrate it in Los Angeles, 28 July–1 August 2019!

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