Image: "A Boy and His Kite" Gavin Moran and Nick Penwarden, Epic Games SIGGRAPH 2015 is just days away and we have two final trailers to share before the best and brightest in computer graphics and interactive techniques converge 9-13, August in downtown L.A.!...
ACM SIGGRAPH Blog
Category
Real-Time
Shadertoy Competition at SIGGRAPH 2015
23 July 2015 • by SIGGRAPH ConferencesConferences, Mobile, Real-Time, Visual Effects
Image credit: Space Curvature by Inigo Quilez (iq) https://www.shadertoy.com/view/llj3Rz Jesse Barker, Chair of the Mobile Focus Program at SIGGRAPH 2015, shares his thoughts on what's hot in mobile at this year's conference and why the Shadertoy competition is the...
SIGGRAPHITTI Issue 4: Real-Time Live!, Art Gallery, Talks, Panels
23 June 2015 • by SIGGRAPH ConferencesArt, Conferences, Education, Interactive Techniques, Real-Time, Virtual Reality
PIRANESI © 2015 Adam Lowe and Alice Angossini, Factum Arte SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign...
Making @ SIGGRAPH: Q&A with Eric Haines
18 June 2015 • by SIGGRAPH ConferencesConferences, Design, Real-Time
This Q&A is part of a series where we sat down with innovative makers across disciplines to both celebrate the launch of the conference's brand-new Making program and to highlight the impressive work of the making community. Making @ SIGGRAPH 2015 is for all those...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
SIGGRAPH 2014 to Demo Latest Real-Time Advancements
1 August 2014 • by ACM SIGGRAPHAnimation, Industry Leaders, Real-Time
The SIGGRAPH 2014 Real-Time Live! program will present a 90-minute show of the most cutting-edge real-time work from the past year. Real-Time Live! is part of the Computer Animation Festival and is the premier showcase for the latest trends and techniques for pushing...
SIGGRAPH 2014 Releases Real Time Live! Preview Video
15 July 2014 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Real-Time
SIGGRAPH Real-Time Live! shows off the bounce house for sale latest trends and techniques for pushing the boundaries of interactive visuals. An international jury selects submissions from a diverse array of industries to create a fast-paced, 90-minute show of...
AR/VR Contest Deadline Extended to 25 June – DK2s Added as Prizes
17 June 2014 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
A scene from last year's Real-Time Live! SIGGRAPH 2014 is conducting an augmented reality - virtual reality contest in order to showcase the best augmented/virtual reality experiences to date. The contest is giochi gonfiabili open to anyone interested in...
Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014
2 June 2014 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Mobile, Real-Time
Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH...
SIGGRAPH 2014 Announces New Augmented Reality – Virtual Reality Contest
23 May 2014 • by ACM SIGGRAPHGraphics, Real-Time, Virtual Reality
A scene from last year's Real-Time Live! SIGGRAPH 2014 is conducting an bouncy castle for sale augmented reality - virtual reality contest in order to showcase the best augmented/virtual reality experiences to date. The contest is open to anyone interested in...
SIGGRAPH 2014 Offers Courses for Every Skill Level
20 May 2014 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality © 2014 Douglas Lanman, NVIDIA Research; Henry Fuchs, University of North Carolina at Chapel Hill; Mark Mine, Walt Disney Imagineering; Ian McDowall, Intuitive Surgical,...
Real-Time Live! Submission Deadline Approaching
8 March 2014 • by ACM SIGGRAPHReal-Time
Are you an Evil Genius? Mad Scientist? Creative Computer God? If so, we want YOU! The submission deadline for the Real-Time Live! program is fast approaching. Submit your work by Tuesday, 1 April, 22:00 UTC/GMT, for consideration to present at SIGGRAPH 2014!Bouncy...