Join SIGGRAPH for our first-ever Twitter chat on Wednesday, 25 May, at 11 am PT. We will be using the hashtag #SIGGRAPHchat and our topic will be games, including game trends, mobile gaming and career advice. You'll also get a peek at some of the games-related content...
ACM SIGGRAPH Blog
Category
Gaming
Meet Juan Miguel de Joya
31 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Gaming
photo: Juan Miguel de Joya (r) with Paulo Machado (l) and a student volunteer at SIGGRAPH 2015. This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Juan Miguel de Joya is a member of the SIGGRAPH 2016 Games Committee. He was also the Poster's...
This is the Narrative: Games at the Crossroads of Art and Tech
15 March 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Gaming, Real-Time, Virtual Reality
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
The VR Village at SIGGRAPH 2015
5 August 2015 • by ACM SIGGRAPHAugmented Reality, Conferences, Gaming, Interactive Techniques, Simulation, Virtual Reality
Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...
Changing the Game: 2015 Games Program
30 July 2015 • by SIGGRAPH ConferencesConferences, Gaming
Image credit: Lara Croft in Rise of the Tomb Raider (c) 2015 Square Enix Ltd. All rights reserved. SIGGRAPH’s Games Program centers around the innovation and creativity in the games industry and how the graphics community works together to deliver content. Games will...
Showcasing Innovation in Computer Animation
9 June 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
Image: Best in Show winner "Citius, Altius, Fortius" by Felix Deimann - Independent Artist Transcendent. Magical. This year’s SIGGRAPH Computer Animation Festival brings together some of the world's most innovative, accomplished, and amazing digital film and video...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
SIGGRAPH 2014 Focus: Games
28 July 2014 • by ACM SIGGRAPHAnimation, Design, Gaming, Graphics
Bungie's upcoming video game "Destiny" The Games Focus spotlights the creators, visionaries, and pioneers of the game industry with presentations from the world's leading studios, including 2K Games, Inc., Activision, Blizzard, Inc., Bungie, Inc., Crytek, EA DICE,...
SIGGRAPH 2014 BRINGS INDIE GAME SHOWCASE TO VANCOUVER
17 July 2014 • by ACM SIGGRAPHGaming, Graphics, Industry Leaders
SIGGRAPH 2014 has teamed up with Media Indie Exchange (The MIX) to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, 12-14 August, at the Vancouver Convention Centre in Vancouver, British Columbia. SIGGRAPH is the premiere international conference...
SIGGRAPH 2014 Seeks Developer App Submissions for New “Appy Hour”
9 July 2014 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques
Have you been slaving over your keyboard to create the next mobile app masterpiece all jumpers for sale on your own? Join us at the debut of the Appy Hour cocktail reception during SIGGRAPH 2014. Appy Hour is the place for independent application developers to show...
SIGGRAPH 2014 Releases Advance Program
10 June 2014 • by ACM SIGGRAPHEmerging Technologies, Gaming, Graphics, Interactive Techniques
The SIGGRAPH 2014 Advance Program is available here. For comprehensive information about speakers, exciting events, and SIGGRAPH 2014 content, download this year's Advance Program! To make the best out of scivolo gonfiabile your SIGGRAPH 2014 experience, use this...











