ACM SIGGRAPH Blog

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Gaming

Continuing the Conversation on the State of the Art of CG in Advertising

Continuing the Conversation on the State of the Art of CG in Advertising

We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.

SIGGRAPH Spotlight: Episode 38 – Game On

SIGGRAPH Spotlight: Episode 38 – Game On

Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.

Experience Hall: Where Does Your Project Fit?

Experience Hall: Where Does Your Project Fit?

A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.

SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse

SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse

Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational Principles...

Ray Tracing Will be Everywhere in 2020

Ray Tracing Will be Everywhere in 2020

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

25 Stories You Might Have Missed From SIGGRAPH 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.