Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
ACM SIGGRAPH Blog
Category
Gaming
6 Holiday Gift Ideas for 2021
21 December 2021 • by SIGGRAPH ConferencesConferences, Education, Gaming
The holidays are here, and the SIGGRAPH 2022 Committee has put together a list of the perfect gifts to help little ones (and more) embrace new technologies. A
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 September 2021 • by SIGGRAPH ConferencesConferences, Gaming, Research
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”
Celebrate Pride Month With the ACM SIGGRAPH Diversity, Equity and Inclusion Committee’s ‘Queer in Gaming’ Series
29 June 2021 • by Daniel PillisACM SIGGRAPH, Gaming, Industry Leaders
In celebration of Pride Month, the ACM SIGGRAPH Diversity, Equity and Inclusion committee recaps its series of conversations around LGBTQ+ identity in the gaming industry.
SIGGRAPH Spotlight: Episode 43 – Mastering Game Design
30 April 2021 • by SIGGRAPH ConferencesConferences, Design, Gaming
SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.
‘Be That Champion’: A Game Developer’s Uplifting Advice for the Next Generation of Women in Tech
30 March 2021 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
In this Women’s History Month feature, get to know Dr. Evie Powell: her contributions to the gaming industry and the best advice she has for women new to the industry.
Creating the Highly Anticipated ‘The Last of Us Part II’
11 February 2021 • by SIGGRAPH ConferencesConferences, Gaming
Learn more about how Naughty Dog developed “The Last of Us Part II,” including how visual effects like volumetric fog were created and how fans are receiving this highly anticipated sequel.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
COVID and the Need for Immersion
6 October 2020 • by Jon PeddieBusiness, Gaming
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.











