Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
ACM SIGGRAPH Blog
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Business
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
Makelab: Manufacturing 3D-printed PPE for COVID-19
7 May 2020 • by SIGGRAPH ConferencesBusiness, Design, Emerging Technologies, Hardware, Software
Christina Perla, co-founder and CEO of Makelab, explains how the company has pivoted to 3D print PPE for essential workers fighting COVID-19 and what others can do to help.
Vuforia Chalk — Telemedicine for the Industry
7 April 2020 • by Jon PeddieAugmented Reality, Business, Interactive Techniques
PTC is offering its remote assistance tool, Vuforia Chalk, for free to help manufacturers during the COVID-19 crisis. Jon Peddie Research shares product info.
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
Panel Preview: Strategies for Global Talent Acquisition in Digital Media Production
15 July 2019 • by SIGGRAPH ConferencesBusiness, Conferences
Talent acquisition specialists Brian Hemsworth and Stan Szymanski share insights on the current recruiting market, effective technology, and more.
Benchmarking Ray Tracing
8 January 2019 • by Jon PeddieBusiness, Graphics, Hardware, Production, Software
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable...
A Reflection on Academic and Industry Partnerships in Business
6 December 2018 • by Patrick PennefatherBusiness, Conferences, Education, Research
Graphic Recording of the SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” panel by Jason Toal The SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” session was a combined panel and roundtable discussion, and consisted of...
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.
25 SIGGRAPH 2018 Stories You May Have Missed
28 August 2018 • by SIGGRAPH ConferencesAnimation, Art, Business, Conferences, Emerging Technologies, Graphics, Hardware, Industry Leaders, Interactive Techniques, Production, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. ...And plenty of writers were there to capture it! We hope you enjoy this roundup of some of the biggest stories out of SIGGRAPH...
Throwback Thursday: SIGGRAPH 2018 in Videos
23 August 2018 • by SIGGRAPH ConferencesAnimation, Business, Conferences, Film, Industry Leaders, Production, Virtual Reality, Visual Effects
Still reeling from last week's SIGGRAPH 2018 conference? Perhaps you missed Vancouver altogether? There's a video for that! In addition to the ability to re-watch any of our live-streamed sessions, check out this collection of bonus videos, published daily during our...
VR Pioneer Carolina Cruz Neira
17 July 2018 • by SIGGRAPH ConferencesBusiness, Conferences, Theory, Virtual Reality
Dr. Carolina Cruz Neira will be part of the Generations panel at the SIGGRAPH 2018 Business Symposium, 11-12 August in Vancouver, British Columbia. A virtual reality (VR) pioneer and leading expert in Cave Automatic Virtual Environment (CAVE) technology, Dr. Cruz...