Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.
ACM SIGGRAPH Blog
Category
Augmented Reality
5 Questions with Amazon Engineer Leo Chan
7 February 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Software, Virtual Reality
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...
2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays
9 November 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Augmented Reality, Emerging Technologies
Image from "Steerable Application-Adaptive Near-Eye Displays" Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment...
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
A Bright Future: 6 Interactive Highlights From SXSW
25 March 2019 • by Maxwell PlanckAugmented Reality, Conferences, Virtual Reality
“VR is magical and remains magical for those still putting on a headset for the first time.” SIGGRAPH 2019’s VR Theater Chair shares innovations from SXSW.
Graffiti on the Mona Lisa: A Conversation With App Developer Yosun Chang
15 January 2019 • by SIGGRAPH ConferencesAugmented Reality, Mobile
Imagine being able to graffiti in the Louvre — on famous works of art. With augmented reality, anyone with a mobile device can do so with zero repercussions. In light of the submissions deadline for SIGGRAPH 2019’s Appy Hour quickly approaching, we reminisced about...
SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.
3 August 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Industry Leaders, Interactive Techniques, Mobile
In this week's episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director,...
SIGGRAPH Spotlight: Episode 12 – Mark Billinghurst
16 March 2018 • by ACM SIGGRAPHAugmented Reality, Industry Leaders, Virtual Reality
This all-new episode of SIGGRAPH Spotlight features Mark Billinghurst, professor of virtual and augmented reality at the University of South Australia and the University of Auckland. Mark sits down with Bektur Ryskeldiev (ACM SIGGRAPH International Resources Committee...
Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’
21 March 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.
Creating Real-world Experiences with Magic Leap
20 November 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Image credit: MagicLeap.com At SIGGRAPH 2018, we connected with Blake Taylor, head of graphics at Magic Leap, and Aleissia Laidacker, interaction director at Magic Leap to learn more about their careers, SIGGRAPH history, and Magic Leap One. Taylor, who was on-hand to...
Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron
31 July 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Conferences
SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while...
Regional Snapshot: Computer Graphics in Europe (Part II)
18 January 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Emerging Technologies, Research, Simulation, Virtual Reality, Visual Effects
By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where we will explore the current industry and...