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ACM SIGGRAPH Blog
Tag
VR
The Man Behind ‘I Am A Man,’ a VR Experience That Chronicles the Fight for Civil Rights
19 February 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Derek Ham, an assistant professor and affiliate assistant research professor with North Carolina State University, shares the journey and production story for “I Am A Man.”
Sundance, SIGGRAPH, and What’s Next for VR Filmmaking
13 February 2019 • by Maxwell PlanckConferences, Film, Virtual Reality
photo of the VR Theater by Andreas Psaltis © 2018 ACM SIGGRAPH We are still in a high-fashion stage of VR where the experimentation and far-out art being presented at festivals like Sundance have yet to inspire the "ready to wear" market we are all waiting for. Since...
5 Questions with Amazon Engineer Leo Chan
7 February 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Software, Virtual Reality
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...
Immersive Art Around the World
18 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques, Virtual Reality
photo of the SIGGRAPH 2016 Art Gallery © ACM SIGGRAPH Traveling internationally over the holidays or in the new year? Don’t skip the art! In honor of the approaching SIGGRAPH 2019 Art Gallery submissions deadline (on 29 January 2019), we've curated an around-the-world...
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
The 4 Arms of Adaptive Technology
18 September 2018 • by Natalie RountreeConferences, Emerging Technologies, Hardware, Interactive Techniques
photo by Andreas Psaltis © 2018 ACM SIGGRAPH With each SIGGRAPH conference, attendees get to see new technology and sometimes even new programs or focus areas … and SIGGRAPH 2019 is no different! Meet the newest focus area to grace the SIGGRAPH “stage”:...
25 SIGGRAPH 2018 Stories You May Have Missed
28 August 2018 • by SIGGRAPH ConferencesAnimation, Art, Business, Conferences, Emerging Technologies, Graphics, Hardware, Industry Leaders, Interactive Techniques, Production, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. ...And plenty of writers were there to capture it! We hope you enjoy this roundup of some of the biggest stories out of SIGGRAPH...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System
14 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...
5 Questions with Baobab Studios on ‘Crow: The Legend’
9 August 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Virtual Reality
"Crow: The Legend" © 2018 Baobab Studios As contributors to both the SIGGRAPH 2018 Production Sessions and Virtual, Augmented & Mixed Reality programs, Baobab Studios’ creative visionaries behind "Crow: The Legend" know a bit about storytelling. Larry Cutler...
A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!
26 July 2018 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Production, Real-Time, Virtual Reality
The creators of IKEA Immerse discuss the SIGGRAPH 2019 Real-Time Live! project and how they’re using technology to help the retailer.