ACM SIGGRAPH Blog

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VR

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.

SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences

SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences

In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.

Honoring History Through Immersive Technology in ‘The Book of Distance’

Honoring History Through Immersive Technology in ‘The Book of Distance’

Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.

How Baobab’s ‘Bonfire’ Used AI to Make You, the Viewer, Matter

How Baobab’s ‘Bonfire’ Used AI to Make You, the Viewer, Matter

Learn how award-winning interactive VR/AR animation studio, Baobab Studios, created its latest, most impressive project to date, “Bonfire.”

How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality

How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality

Take a virtual trip to New York City and San Francisco and experience city dwellers’ emotions through the power of Twitter.