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SIGGRAPH 2019

Turn Drawings Into AR With Sur.faced.io
15 Jan 2020

Turn Drawings Into AR With Sur.faced.io

by SIGGRAPH Conferences | posted in: Augmented Reality, Conferences | 1

Sur.faced.io is an app that allows users to instantly create face masks and other special effects in augmented reality by drawing on a 2D medium.

App Development, Appy Hour, AR, Augmented Reality, Machine Learning, Mobile App, SIGGRAPH 2019, SIGGRAPH 2020, Spatial Computing, SUR.faced.io, Yosun Chang
Are Holographic 2D Images the Future of In-home AI?
13 Jan 2020

Are Holographic 2D Images the Future of In-home AI?

by SIGGRAPH Conferences | posted in: Conferences, Emerging Technologies | 1

Sony Corporation Display Device Engineer Tomoharu Nakamura shares how the team succeeded in fabricating a holographic screen that brings reality to 2D images.

Emerging Technologies, hologram, SIGGRAPH 2019, Sony, Tomoharu Nakamura
Top 10 SIGGRAPH Stories of 2019
2 Jan 2020

Top 10 SIGGRAPH Stories of 2019

by ACM SIGGRAPH | posted in: ACM SIGGRAPH, Conferences | 0

Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.

Art, Computer Animation Festival, Deep learning, Electronic Theater, Epic Games, Machine Learning, Ralph Breaks the Internet, Ray Tracing, Real-time graphics, Research, SIGGRAPH 2019, Sistine Chapel, Supercomputing, Tim Sweeney, Unity, Virtual Reality, Walt Disney Animation Studios
Meet the Jurors: Laura Trutoiu and Bruce Wooden
13 Dec 2019

Meet the Jurors: Laura Trutoiu and Bruce Wooden

by SIGGRAPH Conferences | posted in: Augmented Reality, Conferences, Virtual Reality | 0

SIGGRAPH 2019 Immersive Jurors Laura Trutoiu and Bruce Wooden share their passions and most meaningful industry contributions.

Bruce Wooden, Careers, Immersive Jury, Juror Profile, Laura Trutoiu, Magic Leap, SIGGRAPH 2019, SIGGRAPH Juries, Virtual Augmented and Mixed Reality
Meet the Juror: Silvia Olivas
29 Nov 2019

Meet the Juror: Silvia Olivas

by SIGGRAPH Conferences | posted in: Animation, Conferences, Film, Industry Leaders | 0

SIGGRAPH 2019 Computer Animation Festival Electronic Theater Juror Silvia Olivas shares how she stays inspired and so much more.

Alec Baldwin, Animation, Careers, Computer Animation Festival, Disney, Electronic Theater, Elena of Avalor, Guy Raz, Juror Profile, Maya and Three, Netflix, podcasts, SIGGRAPH 2019, Silvia Olivas
How to Use Deep Learning in Character Posing
26 Nov 2019

How to Use Deep Learning in Character Posing

by SIGGRAPH Conferences | posted in: Animation, Conferences, Software | 11

Take an in-depth look at Cascadeur, a contributor to the SIGGRAPH 2019 Studio, and learn more about the development and use of its AutoPosing tool.

Banzai Games, Cascadeur, Nekki, SIGGRAPH 2019, SIGGRAPH Conferences, Studio, Tom Borovskis
Building a More Intuitive Interface for Machine Knitting
19 Nov 2019

Building a More Intuitive Interface for Machine Knitting

by SIGGRAPH Conferences | posted in: Conferences, Design, Programming & Scripting, Research | 0

The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.

3D printing, Call for Papers, Call for Submissions, Carnegie Mellon University, Knitting, Machine Knitting, Programming, Research, SIGGRAPH 2019, SIGGRAPH 2020, Technical Papers, University of Utah
Project Nira: Fostering Collaboration in 3D Design
6 Nov 2019

Project Nira: Fostering Collaboration in 3D Design

by SIGGRAPH Conferences | posted in: Art, Conferences, Mobile, Production, Real-Time | 1

Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.

Andrew Johnson, Appy Hour, Arash Keissami, Dario Manesku, dRaster, Nira.app, Project Nira, Real Time Live!, Real-Time Rendering, SIGGRAPH 2019
How Smart Is Your Smartphone?
31 Oct 2019

How Smart Is Your Smartphone?

by SIGGRAPH Conferences | posted in: Conferences, Mobile, Research | 0

See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.

Android, Apple, Columbia University, Gaming, Google, Lens, Mobile, Photography, Portrait, Research, SIGGRAPH 2019, SIGGRAPH 2020, smartphones, Technical Papers, Technical Papers Program
Flex in VR With the ‘Beach Body Bros’
30 Oct 2019

Flex in VR With the ‘Beach Body Bros’

by SIGGRAPH Conferences | posted in: Conferences, Film, Virtual Reality | 2

Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.

Gentle Manhands, Immersive Pavilion, Oculus, Oculus Medium, SIGGRAPH 2019, Tyler Hurd, Virtual Reality

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