ACM SIGGRAPH Blog

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Interactive Techniques

My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose

My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose

photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before we dive into that, it might help you to know a...

Celebrating Generations at SIGGRAPH 2018

Celebrating Generations at SIGGRAPH 2018

Photo by Jim Hagarty © 2018 ACM SIGGRAPH   SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...

How VR Evolved From a ‘Stagnant Technology’

How VR Evolved From a ‘Stagnant Technology’

Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques. Actively engaged in computer graphics since the early days,...

SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...

#SIGGRAPHchat: The Future of Storytelling

#SIGGRAPHchat: The Future of Storytelling

Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...

SIGGRAPH 2018 is All About You

SIGGRAPH 2018 is All About You

SIGGRAPH 2018 is a five-day immersion into the latest innovations in computer graphics, animation, virtual reality, game development, digital art, mixed reality, augmented reality, emerging technologies, and more. Registration is open now! Experience research,...

The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’

The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’

In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...

SIGGRAPH 2017 Honors Emerging Technology and Innovation

SIGGRAPH 2017 Honors Emerging Technology and Innovation

Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...

Behind the Research: SIGGRAPH Posters

Behind the Research: SIGGRAPH Posters

In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Painting with Turbulance © 2016 Chuqiao Wang, Sam Wang, and Robert Geist, Clemson University The SIGGRAPH 2016 Advance Program is out and, with it, more in-depth previews of conference content are now available. Explore the links below for some highlights from the...

SIGGRAPH 2016 Technical Papers Preview

SIGGRAPH 2016 Technical Papers Preview

© 2016 Cornell University, Columbia University, and Stanford University The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 2016 program includes both juried...