In celebration of Women’s History Month and female creators, SIGGRAPH sits down with Sony Pictures Animation Production Designer Lindsey Olivares.
ACM SIGGRAPH Blog
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Computer Graphics
Celebrating the Women of the SIGGRAPH Student Volunteers Program: A Retrospective
15 March 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders, Students
Women’s History Month is a time to reflect and celebrate the achievements of millions of women around the world. That’s why we caught up with four inspiring women who each served as chair of the SIGGRAPH Student Volunteers program for the 1993, 1997, 2002, and 2006 conferences, respectively: Lyn Bartran, Mk Haley, Shannon Tucker, and Jaime Radwan.
How to Groom Hair and Fur
10 March 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming.
The Analog Years of Computer Animation
7 March 2022 • by Jon PeddieACM SIGGRAPH, Industry Leaders
Before digital special effects in video and film were done with pots, there was analog computer animation.
SIGGRAPH Spotlight: Episode 53 – Swen Gillberg on the VFX of ‘Free Guy’
4 March 2022 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
VFX Supervisor Swen Gillberg sits down with SIGGRAPH 2022 Electronic Theater Director Darin Grant to discuss his latest Oscar-nominated project “Free Guy”.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
How She Inspires: Black Girls CODE Founder Kimberly Bryant
17 February 2022 • by SIGGRAPH ConferencesBusiness, Data, Education, Industry Leaders, Students
SIGGRAPH sits down with Black Girls CODE Founder Kimberly Bryant to talk about her background and how she inspires others.
The Life and Career of Ere Santos (So Far)
10 February 2022 • by SIGGRAPH ConferencesAnimation, Education, Film, Graphics, Industry Leaders
Sony Pictures Imageworks Senior Animator Ere Santos (“Spider-Verse”) shares his career journey to date and the passion that fuels his approach.
Augmenting Books With Tangible Animation
27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
SIGGRAPH Over Coffee Roundup, Part 1
11 January 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders
SIGGRAPH Over Coffee is a monthly Instagram Live series that peels back the curtain on both volunteering with SIGGRAPH and careers in computer graphics and interactive techniques.
Find Your 2022 Technology Resolution
4 January 2022 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.