This August, experience Vancouver in person and in virtual reality with the SIGGRAPH 2022 Immersive Pavilion selection “HyperJumping in Virtual Vancouver.”
ACM SIGGRAPH Blog
Tag
Computer Graphics
The SIGGRAPH 2022 Committee Is Evolving the Conference Experience
31 May 2022 • by Munkhtsetseg NandigjavACM SIGGRAPH, Conferences, Education, Students
SIGGRAPH 2022 Conference Chair Munkhtsetseg Nandigjav shares how this year’s committee is evolving the conference experience for years to come.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
SIGGRAPH Spotlight: Episode 55 – Holography and Light Field Lab
17 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.
10 Ideas to Help You Experience Vancouver the SIGGRAPH Way
5 May 2022 • by SIGGRAPH ConferencesArt, Conferences
SIGGRAPH 2022 is coming to you live from Vancouver, 8-11 August. Discover some of our top suggestions for non-conference things to do, see, and experience in the city.
Get to Know SIGGRAPH 2022 Featured Speaker Sougwen 愫君 Chung
25 April 2022 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders
Prepare for SIGGRAPH 2022 in Vancouver by getting to know Featured Speaker Sougwen 愫君 Chung, a Chinese-born, Canadian-raised artist and (re)searcher.
Upcoming Webinar: ‘Building the Metaverse’ on 27 April
22 April 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Research, Virtual Reality
Join SIGGRAPH 2022 next Wednesday, 27 April, for a webinar on the metaverse featuring leading voices, Cathy Hackl (Futures Intelligence Group) and Dan Burgar (Frontier Collective).
SIGGRAPH Over Coffee Roundup, Part 2
12 April 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders
SIGGRAPH Over Coffee continues! In this roundup, revisit January through March sessions of the conference’s monthly Instagram Live series and peel back the curtain on hot topics in computer graphics.
GPUs Are Everywhere—Why Can’t We Get Any?
7 April 2022 • by Jon PeddieBusiness, Graphics, Hardware
Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.
From Passion to Practice: Lindsey Olivares
22 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In celebration of Women’s History Month and female creators, SIGGRAPH sits down with Sony Pictures Animation Production Designer Lindsey Olivares.
Celebrating the Women of the SIGGRAPH Student Volunteers Program: A Retrospective
15 March 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders, Students
Women’s History Month is a time to reflect and celebrate the achievements of millions of women around the world. That’s why we caught up with four inspiring women who each served as chair of the SIGGRAPH Student Volunteers program for the 1993, 1997, 2002, and 2006 conferences, respectively: Lyn Bartran, Mk Haley, Shannon Tucker, and Jaime Radwan.
How to Groom Hair and Fur
10 March 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming.