Put Your Best Foot Forward: Meet the 2020 Graduate Student Research Competition Winner
13 October 2020 • by SIGGRAPH ConferencesConferences, Research
Dorian Chan shares how he developed “Bound-constrained Optimized Dynamic Range Compression,” the winning graduate project at the 2020 ACM Student Research Competition.
COVID and the Need for Immersion
6 October 2020 • by Jon PeddieBusiness, Gaming
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
Everything You Need to Know About the SIGGRAPH 2020 Traveling Show
1 October 2020 • by Emma GauthierAnimation, Conferences, Film
Discover how to book a Traveling Show screening of the SIGGRAPH 2020 Computer Animation Festival Electronic Theater.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
24 September 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Behind the Making of the ‘Cyberpunk 2077’ Cinematic
22 September 2020 • by SIGGRAPH ConferencesConferences, Gaming
Henrik Eklundh shares a behind-the-scenes look at the creation of the Electronic Theater-selected “Cyberpunk 2077” trailer and how a cinematic trailer enhances the gaming experience.
Coexisting During COVID-19 Quarantine
15 September 2020 • by SIGGRAPH ConferencesConferences, Design, Research
Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
Continuing the Conversation on the State of the Art of CG in Advertising
11 September 2020 • by SIGGRAPH ConferencesArt, Conferences, Film, Gaming, Graphics, Production, Visual Effects
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
Real-Time Live! Audience Choice Award Winner Talks One-woman Projects, Interactive Storytelling, and Corgis
10 September 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
A Virtual Hello From OTOY: SIGGRAPH 2020 Update
9 September 2020 • by Jules UrbachConferences
OTOY Founder and CEO Jules Urbach shares insight into the company’s milestone releases: OctaneRender 2020, Octane X, and the RNDR Network.
SIGGRAPH Spotlight: Episode 38 – Game On
9 September 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design, Gaming, Graphics, Production, Research, Visual Effects
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...
SIGGRAPH 2020 Art Papers Best in Show Reimagines the Family Tree
3 September 2020 • by SIGGRAPH ConferencesArt, Conferences
SIGGRAPH 2020 Art Papers Best in Show award winner Fan Xiang shares the inspiration and meaning behind “Enhanced Family Tree: Evolving Research and Expression.”
Your Guide to Must-see SIGGRAPH 2020 Content
29 August 2020 • by SIGGRAPH ConferencesConferences
Use this guide to check out 10 of SIGGRAPH 2020 participants’ most-added sessions from the virtual conference.