"Purl," SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a...
ACM SIGGRAPH Blog
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Visual Effects
SIGGRAPH Asia: Computer Animation Festival
11 September 2018 • by Jamie HuangAnimation, Conferences, Visual Effects
This article contains excerpts from an interview with the SIGGRAPH Asia 2018 Computer Animation Festival Chairs, originally published on CG World, Japan. Be sure to mark your calendars for SIGGRAPH Asia 2018, taking place at the Tokyo International Forum, 4-7,...
Throwback Thursday: SIGGRAPH 2018 in Videos
23 August 2018 • by SIGGRAPH ConferencesAnimation, Business, Conferences, Film, Industry Leaders, Production, Virtual Reality, Visual Effects
Still reeling from last week's SIGGRAPH 2018 conference? Perhaps you missed Vancouver altogether? There's a video for that! In addition to the ability to re-watch any of our live-streamed sessions, check out this collection of bonus videos, published daily during our...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
What is the Academy Software Foundation?
13 August 2018 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Software, Visual Effects
Last Friday, ahead of SIGGRAPH 2018, the Academy of Motion Picture Arts and Sciences and The Linux Foundation announced the formation of the Academy Software Foundation (ASWF). ASWF provides a neutral forum for open source software developers in the motion picture and...
Epic Games and ILMxLAB on ‘Reflections’
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Real-Time, Visual Effects
"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...
‘Jurassic Park’ Made a Dinosaur-sized Leap Forward in Computer-generated Animation on Screen, 25 Years Ago
21 June 2018 • by ACM SIGGRAPHAnimation, Film, Simulation, Visual Effects
Computer-generated dinosaurs walk the Earth. Source: Universal Pictures Studios Written by Adam Bargteil, University of Maryland, Baltimore County Republished with permission of The Conversation With 25 years of hindsight, “Jurassic Park” marks a pivotal point in the...
Rob Bredow: ‘Everything we do is creative.’
19 June 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders, Production, Visual Effects
SIGGRAPH 2018 Keynote Rob Bredow (SVP, Executive Creative Director, and Head of Industrial Light & Magic (ILM) is a long-standing industry visionary who will take the stage in August to share how media and technological innovation come together to form both...
#SIGGRAPHchat: The Future of Storytelling
19 April 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...
Research Preview: SIGGRAPH 2018 Art Papers
12 April 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Production, Research, Visual Effects
Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing" © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...
The SIGGRAPH Garage: One Startup’s Story
10 April 2018 • by SIGGRAPH ConferencesConferences, Software, Visual Effects
Inaugural SIGGRAPH Garage exhibitor Daniele Federico, co-founder and CEO of Toolchefs, shares his experience as a startup exhibitor at the 2017 conference. The Garage will be back at SIGGRAPH 2018, highlighting new and emerging companies in the computer graphics and...
Diversity in the Animation and VFX Community
22 March 2018 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Visual Effects
Image: Panel discussion at SIGGRAPH 2017: The Academy's Science and Technology Council Presents "Hidden Figures" in Collaboration with NASA. Photo by John Fujii by Jessica Sommerville The topic of diversity within the VFX and animation community is one that has gained...