How Google Is Making Streamable Light Field Video a Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.