ACM SIGGRAPH Blog

Category

Virtual Reality

Teaching Culturally Relevant STEAM Concepts through XR

Teaching Culturally Relevant STEAM Concepts through XR

Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.

How Google Is Making Streamable Light Field Video a Reality

How Google Is Making Streamable Light Field Video a Reality

Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.

SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences

SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences

In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.

Honoring History Through Immersive Technology in ‘The Book of Distance’

Honoring History Through Immersive Technology in ‘The Book of Distance’

Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.