Where Does Your Research Fit?
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
We are gathered here today to discuss “ReMember” and how it uses audiovisual effects to create memorials for pet owners’ companion animals.
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
SIGGRAPH sits down with Aaron Demolder, a research engineer and doctorate candidate, to discuss his first place-winning research on holographic displays.
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
Discover the background and development of SIGGRAPH 2021 Posters research project “TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.”
“Bad Mother / Good Mother” is an audiovisual performance about motherhood, the workplace, and invisible work.