Bring your kids to SIGGRAPH for an eye-opening, hands-on opportunity to learn and create. Discover Mohamed Ebeida’s story.
ACM SIGGRAPH Blog
Category
Interactive Techniques
A Fascinating Melting Pot: Embroidery Meets Technology With TurtleStitch
4 July 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Education, Interactive Techniques
Discover how block-based coding launched TurtleStitch and the ways this tool is helping to create the next generation of crafty coders.
Immersive Art Around the World
18 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques, Virtual Reality
photo of the SIGGRAPH 2016 Art Gallery © ACM SIGGRAPH Traveling internationally over the holidays or in the new year? Don’t skip the art! In honor of the approaching SIGGRAPH 2019 Art Gallery submissions deadline (on 29 January 2019), we've curated an around-the-world...
Creating Real-world Experiences with Magic Leap
20 November 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Image credit: MagicLeap.com At SIGGRAPH 2018, we connected with Blake Taylor, head of graphics at Magic Leap, and Aleissia Laidacker, interaction director at Magic Leap to learn more about their careers, SIGGRAPH history, and Magic Leap One. Taylor, who was on-hand to...
Answer the Call: SIGGRAPH 2019 Submissions
15 November 2018 • by SIGGRAPH ConferencesArt, Conferences, Education, Emerging Technologies, Graphics, Interactive Techniques, Real-Time, Research, Students
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen...
Step Into the SIGGRAPH 2019 Studio
11 October 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques
The Studio is perhaps the SIGGRAPH conference's most playful space, and we sat down with SIGGRAPH 2019 Studio chair Chrissy Cain to learn more about her vision for the program in Los Angeles next summer. SIGGRAPH: Tell us about your volunteer journey with...
The 4 Arms of Adaptive Technology
18 September 2018 • by Natalie RountreeConferences, Emerging Technologies, Hardware, Interactive Techniques
photo by Andreas Psaltis © 2018 ACM SIGGRAPH With each SIGGRAPH conference, attendees get to see new technology and sometimes even new programs or focus areas … and SIGGRAPH 2019 is no different! Meet the newest focus area to grace the SIGGRAPH “stage”:...
My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose
13 September 2018 • by Mikki RoseACM SIGGRAPH, Conferences, Graphics, Industry Leaders, Interactive Techniques
photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before we dive into that, it might help you to know a...
25 SIGGRAPH 2018 Stories You May Have Missed
28 August 2018 • by SIGGRAPH ConferencesAnimation, Art, Business, Conferences, Emerging Technologies, Graphics, Hardware, Industry Leaders, Interactive Techniques, Production, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. ...And plenty of writers were there to capture it! We hope you enjoy this roundup of some of the biggest stories out of SIGGRAPH...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
What is the Academy Software Foundation?
13 August 2018 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Software, Visual Effects
Last Friday, ahead of SIGGRAPH 2018, the Academy of Motion Picture Arts and Sciences and The Linux Foundation announced the formation of the Academy Software Foundation (ASWF). ASWF provides a neutral forum for open source software developers in the motion picture and...
Epic Games and ILMxLAB on ‘Reflections’
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Real-Time, Visual Effects
"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...