Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
ACM SIGGRAPH Blog
Category
Augmented Reality
Visualizing Pollution? There’s an App for That
1 October 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Mobile
Developers Paulina Escalante Campbell and Natalia Garcia Torres share the story behind and impact of their AR app, “Aire,” presented at SIGGRAPH 2019.
‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality
25 September 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”
SIGGRAPH Spotlight: Episode 28 – Prescription & Foveated AR With NVIDIA
14 September 2019 • by ACM SIGGRAPHAugmented Reality, Conferences, Emerging Technologies, Industry Leaders
Matching Visual Acuity and Prescription: Towards AR for Humans © 2019 NVIDIA Thanks for joining us for another SIGGRAPH Spotlight! In this episode, you’re hearing from the ACM SIGGRAPH International Resources Committee’s Bektur Ryskeldiev (postdoc, University of...
SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good
2 August 2019 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Design, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Research, Virtual Reality
Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.
How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality
11 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
Take a virtual trip to New York City and San Francisco and experience city dwellers’ emotions through the power of Twitter.
Let the Games Begin: ScavengeAR Returns
3 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Dive into new developments for the SIGGRAPH 2019 edition of the ScavengeAR mobile game, and discover behind-the-scenes insights from three of its creators.
SIGGRAPH Spotlight: Episode 23 – Evolution of AR
10 May 2019 • by SIGGRAPH ConferencesAugmented Reality, Industry Leaders
Voice of VR’s Kent Bye gets behind the mic once more to lead a SIGGRAPH Spotlight podcast discussion on augmented reality alongside Paul Reynolds (Torch 3d Inc.) and Ali Heston (Magic Leap).
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 April 2019 • by Jon PeddieAugmented Reality, Industry Leaders
Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.
A Bright Future: 6 Interactive Highlights From SXSW
25 March 2019 • by Maxwell PlanckAugmented Reality, Conferences, Virtual Reality
“VR is magical and remains magical for those still putting on a headset for the first time.” SIGGRAPH 2019’s VR Theater Chair shares innovations from SXSW.
Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’
21 March 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.
5 Questions with Amazon Engineer Leo Chan
7 February 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Software, Virtual Reality
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...