ACM SIGGRAPH Blog

Category

Augmented Reality

Ray Tracing Will be Everywhere in 2020

Ray Tracing Will be Everywhere in 2020

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

SIGGRAPH Spotlight: Episode 28 – Prescription & Foveated AR With NVIDIA

SIGGRAPH Spotlight: Episode 28 – Prescription & Foveated AR With NVIDIA

Matching Visual Acuity and Prescription: Towards AR for Humans © 2019 NVIDIA Thanks for joining us for another SIGGRAPH Spotlight! In this episode, you’re hearing from the ACM SIGGRAPH International Resources Committee’s Bektur Ryskeldiev (postdoc, University of...

SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good

SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good

Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.

How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality

How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality

Take a virtual trip to New York City and San Francisco and experience city dwellers’ emotions through the power of Twitter.

Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.

5 Questions with Amazon Engineer Leo Chan

5 Questions with Amazon Engineer Leo Chan

Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...